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ID3D11RenderTargetView1 interface

A render-target-view interface represents the render-target subresources that can be accessed during rendering.

Members

The ID3D11RenderTargetView1 interface inherits from ID3D11RenderTargetView. ID3D11RenderTargetView1 also has these types of members:

Methods

The ID3D11RenderTargetView1 interface has these methods.

MethodDescription
GetDesc1

Gets the properties of a render-target view.

 

Remarks

To create a render-target view, call ID3D11Device3::CreateRenderTargetView1. To bind a render-target view to the pipeline, call ID3D11DeviceContext::OMSetRenderTargets.

A render target is a resource that can be written by the output-merger stage at the end of a render pass. Each render target can also have a corresponding depth-stencil view.

Requirements

Minimum supported client

Windows 10 [desktop apps | UWP apps]

Minimum supported server

Windows Server 2016 [desktop apps | Windows Store apps]

Header

D3D11_3.h

Library

D3D11.lib

See also

ID3D11RenderTargetView
Resource Interfaces

 

 

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