ID3D11Device3::CreateUnorderedAccessView1 method
Creates a view for accessing an unordered access resource.
Syntax
HRESULT CreateUnorderedAccessView1( [in] ID3D11Resource *pResource, [in, optional] const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1, [out, optional] ID3D11UnorderedAccessView1 **ppUAView1 );
Parameters
- pResource [in]
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Type: ID3D11Resource*
Pointer to an ID3D11Resource that represents a resources that will serve as an input to a shader.
- pDesc1 [in, optional]
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Type: const D3D11_UNORDERED_ACCESS_VIEW_DESC1*
Pointer to a D3D11_UNORDERED_ACCESS_VIEW_DESC1 structure that represents an unordered-access view description. Set this parameter to NULL to create a view that accesses the entire resource (using the format the resource was created with).
- ppUAView1 [out, optional]
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Type: ID3D11UnorderedAccessView1**
A pointer to a memory block that receives a pointer to a ID3D11UnorderedAccessView1 interface for the created unordered-access view. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).
Return value
Type: HRESULT
This method returns E_OUTOFMEMORY if there is insufficient memory to create the unordered-access view. See Direct3D 11 Return Codes for other possible return values.
Requirements
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Minimum supported client |
Windows 10 [desktop apps only] |
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Minimum supported server |
Windows Server 2016 [desktop apps only] |
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Library |
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See also