ID3D11Device3::CreateRenderTargetView1 method
Creates a render-target view for accessing resource data.
Syntax
HRESULT CreateRenderTargetView1( [in] ID3D11Resource *pResource, [in, optional] const D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1, [out, optional] ID3D11RenderTargetView1 **ppRTView1 );
Parameters
- pResource [in]
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Type: ID3D11Resource*
Pointer to a ID3D11Resource that represents a render target. This resource must have been created with the D3D11_BIND_RENDER_TARGET flag.
- pDesc1 [in, optional]
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Type: const D3D11_RENDER_TARGET_VIEW_DESC1*
Pointer to a D3D11_RENDER_TARGET_VIEW_DESC1 that represents a render-target view description. Set this parameter to NULL to create a view that accesses all of the subresources in mipmap level 0.
- ppRTView1 [out, optional]
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Type: ID3D11RenderTargetView1**
A pointer to a memory block that receives a pointer to a ID3D11RenderTargetView1 interface for the created render-target view. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).
Return value
Type: HRESULT
This method returns one of the Direct3D 11 Return Codes.
Remarks
A render-target view can be bound to the output-merger stage by calling ID3D11DeviceContext::OMSetRenderTargets.
Requirements
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Minimum supported client |
Windows 10 [desktop apps only] |
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Minimum supported server |
Windows Server 2016 [desktop apps only] |
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See also