ID3D11VideoContext1::VideoProcessorSetOutputShaderUsage method
Sets a value indicating whether the output surface from a call to ID3D11VideoContext::VideoProcessorBlt will be read by Direct3D shaders.
Syntax
void VideoProcessorSetOutputShaderUsage( [in] ID3D11VideoProcessor *pVideoProcessor, [in] BOOL ShaderUsage );
Parameters
- pVideoProcessor [in]
-
Type: ID3D11VideoProcessor*
A pointer to the ID3D11VideoProcessor interface.
- ShaderUsage [in]
-
Type: BOOL
True if the surface rendered using ID3D11VideoContext::VideoProcessorBlt will be read by Direct3D shaders; otherwise, false. This may be set to false when multi-plane overlay hardware is supported.
Return value
This method does not return a value.
Requirements
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Minimum supported client |
Windows 10 [desktop apps only] |
|---|---|
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Minimum supported server |
Windows Server 2016 [desktop apps only] |
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Header |
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See also