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D3D11_CONTEXT_TYPE enumeration
Specifies the context in which a query occurs.
Syntax
typedef enum D3D11_CONTEXT_TYPE { D3D11_CONTEXT_TYPE_ALL = 0, D3D11_CONTEXT_TYPE_3D = 1, D3D11_CONTEXT_TYPE_COMPUTE = 2, D3D11_CONTEXT_TYPE_COPY = 3, D3D11_CONTEXT_TYPE_VIDEO = 4 } D3D11_CONTEXT_TYPE;
Constants
- D3D11_CONTEXT_TYPE_ALL
-
The query can occur in all contexts.
- D3D11_CONTEXT_TYPE_3D
-
The query occurs in the context of a 3D command queue.
- D3D11_CONTEXT_TYPE_COMPUTE
-
The query occurs in the context of a 3D compute queue.
- D3D11_CONTEXT_TYPE_COPY
-
The query occurs in the context of a 3D copy queue.
- D3D11_CONTEXT_TYPE_VIDEO
-
The query occurs in the context of video.
Remarks
This enum is used by the following:
- D3D11_QUERY_DESC1 structure
- A CD3D11_QUERY_DESC1 constructor.
- ID3D11DeviceContext3::Flush1 method
Requirements
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See also
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