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D3D11_CONSERVATIVE_RASTERIZATION_TIER enumeration

Specifies if the hardware and driver support conservative rasterization and at what tier level.

Syntax


typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER { 
  D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED  = 0,
  D3D11_CONSERVATIVE_RASTERIZATION_TIER_1         = 1,
  D3D11_CONSERVATIVE_RASTERIZATION_TIER_2         = 2,
  D3D11_CONSERVATIVE_RASTERIZATION_TIER_3         = 3
} D3D11_CONSERVATIVE_RASTERIZATION_TIER;

Constants

D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED

Conservative rasterization isn't supported.

D3D11_CONSERVATIVE_RASTERIZATION_TIER_1

Tier_1 conservative rasterization is supported.

D3D11_CONSERVATIVE_RASTERIZATION_TIER_2

Tier_2 conservative rasterization is supported.

D3D11_CONSERVATIVE_RASTERIZATION_TIER_3

Tier_3 conservative rasterization is supported.

Requirements

Minimum supported client

Windows 10 [desktop apps only]

Minimum supported server

Windows Server 2016 [desktop apps only]

Header

D3D11.h

See also

Core Enumerations

 

 

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