Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID3D11ModuleInstance::BindSampler method

Rebinds a sampler from source slot to destination slot.

Syntax


HRESULT BindSampler(
  [in] UINT uSrcSlot,
  [in] UINT uDstSlot,
  [in] UINT uCount
);

Parameters

uSrcSlot [in]

Type: UINT

The first source slot number for rebinding.

uDstSlot [in]

Type: UINT

The first destination slot number for rebinding.

uCount [in]

Type: UINT

The number of slots for rebinding.

Return value

Type: HRESULT

Returns:

  • S_OK for a valid rebinding
  • S_FALSE for rebinding a nonexistent slot; that is, for which the shader reflection doesn’t have any data
  • E_FAIL for an invalid rebinding, for example, the rebinding is out-of-bounds
  • Possibly one of the other Direct3D 11 Return Codes

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

ID3D11ModuleInstance

 

 

Show:
© 2016 Microsoft