Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID3D11ModuleInstance::BindConstantBuffer method

Rebinds a constant buffer from a source slot to a destination slot.

Syntax


HRESULT BindConstantBuffer(
  [in] UINT uSrcSlot,
  [in] UINT uDstSlot,
  [in] UINT cbDstOffset
);

Parameters

uSrcSlot [in]

Type: UINT

The source slot number for rebinding.

uDstSlot [in]

Type: UINT

The destination slot number for rebinding.

cbDstOffset [in]

Type: UINT

The offset in bytes of the destination slot for rebinding. The offset must have 16-byte alignment.

Return value

Type: HRESULT

Returns:

  • S_OK for a valid rebinding
  • S_FALSE for rebinding a nonexistent slot; that is, for which the shader reflection doesn’t have any data
  • E_FAIL for an invalid rebinding, for example, the rebinding is out-of-bounds
  • Possibly one of the other Direct3D 11 Return Codes

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

ID3D11ModuleInstance

 

 

Show:
© 2017 Microsoft