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A linker interface is used to link a shader module.
This interface is part of the HLSL shader linking technology that you can use on all Direct3D 11 platforms to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run time.
The ID3D11Linker interface inherits from the IUnknown interface. ID3D11Linker also has these types of members: