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ID3D11LibraryReflection interface

A library-reflection interface accesses library info.

Note   This interface is part of the HLSL shader linking technology that you can use on all Direct3D 11 platforms to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run time.
 

Members

The ID3D11LibraryReflection interface inherits from the IUnknown interface. ID3D11LibraryReflection also has these types of members:

Methods

The ID3D11LibraryReflection interface has these methods.

MethodDescription
GetDesc

Fills the library descriptor structure for the library reflection.

GetFunctionByIndex

Gets the function reflector.

 

Remarks

To get a library-reflection interface, call D3DReflectLibrary.

Note  ID3D11LibraryReflection requires the D3dcompiler_47.dll or a later version of the DLL.
 

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

IUnknown
Shader Interfaces

 

 

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