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ID3D11FunctionReflection::GetResourceBindingDescByName method

Gets a description of how a resource is bound to a function.

Syntax


HRESULT GetResourceBindingDescByName(
  [in]  LPCSTR                       Name,
  [out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
);

Parameters

Name [in]

Type: LPCSTR

The constant-buffer name of the resource.

pDesc [out]

Type: D3D11_SHADER_INPUT_BIND_DESC*

A pointer to a D3D11_SHADER_INPUT_BIND_DESC structure that describes input binding of the resource.

Return value

Type: HRESULT

Returns one of the Direct3D 11 Return Codes.

Remarks

A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. GetResourceBindingDescByName gets info about how one resource in the set is bound as an input to the shader. The Name parameter specifies the name of the resource.

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

ID3D11FunctionReflection

 

 

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