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ID3D11FunctionReflection::GetConstantBufferByName method
Gets a constant buffer by name for a function.
Syntax
ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByName(
[in] LPCSTR Name
);
Parameters
- Name [in]
-
Type: LPCSTR
The constant-buffer name.
Return value
Type: ID3D11ShaderReflectionConstantBuffer*
A pointer to a ID3D11ShaderReflectionConstantBuffer interface that represents the constant buffer.
Remarks
A constant buffer supplies either scalar constants or texture constants to a shader. A shader can use one or more constant buffers. For best performance, separate constants into buffers based on the frequency they are updated.
Requirements
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Header |
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Library |
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See also
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