Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID3D11FunctionLinkingGraph::SetOutputSignature method

Sets the output signature of the function-linking-graph.

Syntax


HRESULT SetOutputSignature(
  [in]  const D3D11_PARAMETER_DESC *pOutputParameters,
  [in]        UINT                 cOutputParameters,
  [out]       ID3D11LinkingNode    **ppOutputNode
);

Parameters

pOutputParameters [in]

Type: const D3D11_PARAMETER_DESC*

An array of D3D11_PARAMETER_DESC structures for the parameters of the output signature.

cOutputParameters [in]

Type: UINT

The number of output parameters in the pOutputParameters array.

ppOutputNode [out]

Type: ID3D11LinkingNode**

A pointer to a variable that receives a pointer to the ID3D11LinkingNode interface that represents the output signature of the function-linking-graph.

Return value

Type: HRESULT

Returns S_OK if successful; otherwise, returns one of the Direct3D 11 Return Codes.

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

ID3D11FunctionLinkingGraph

 

 

Show:
© 2017 Microsoft