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ID3D11FunctionLinkingGraph::PassValueWithSwizzle method

Passes a value with swizzle from a source linking node to a destination linking node.

Syntax


HRESULT PassValueWithSwizzle(
  [in] ID3D11LinkingNode *pSrcNode,
  [in] INT               SrcParameterIndex,
  [in] LPCSTR            pSrcSwizzle,
  [in] ID3D11LinkingNode *pDstNode,
  [in] INT               DstParameterIndex,
  [in] LPCSTR            pDstSwizzle
);

Parameters

pSrcNode [in]

Type: ID3D11LinkingNode*

A pointer to the ID3D11LinkingNode interface for the source linking node.

SrcParameterIndex [in]

Type: INT

The zero-based index of the source parameter.

pSrcSwizzle [in]

Type: LPCSTR

The name of the source swizzle.

pDstNode [in]

Type: ID3D11LinkingNode*

A pointer to the ID3D11LinkingNode interface for the destination linking node.

DstParameterIndex [in]

Type: INT

The zero-based index of the destination parameter.

pDstSwizzle [in]

Type: LPCSTR

The name of the destination swizzle.

Return value

Type: HRESULT

Returns S_OK if successful; otherwise, returns one of the Direct3D 11 Return Codes.

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

ID3D11FunctionLinkingGraph

 

 

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