IDWriteFontFallback::MapCharacters method
Determines an appropriate font to use to render the beginning range of text.
Syntax
HRESULT MapCharacters( IDWriteTextAnalysisSource *source, UINT32 textPosition, UINT32 textLength, [in, optional] IDWriteFontCollection *baseFontCollection, [in, optional] const wchar_t *baseFamilyName, DWRITE_FONT_WEIGHT baseWeight, DWRITE_FONT_STYLE baseStyle, DWRITE_FONT_STRETCH baseStretch, [out] UINT32 *mappedLength, [out] IDWriteFont **mappedFont, [out] FLOAT *scale );
Parameters
- source
-
Type: IDWriteTextAnalysisSource*
The text source implementation holds the text and locale.
- textPosition
-
Type: UINT32
Starting position to analyze.
- textLength
-
Type: UINT32
Length of the text to analyze.
- baseFontCollection [in, optional]
-
Type: IDWriteFontCollection*
Default font collection to use.
- baseFamilyName [in, optional]
-
Type: const wchar_t*
Family name of the base font. If you pass null, no matching will be done against the family.
- baseWeight
-
Type: DWRITE_FONT_WEIGHT
The desired weight.
- baseStyle
-
Type: DWRITE_FONT_STYLE
The desired style.
- baseStretch
-
Type: DWRITE_FONT_STRETCH
The desired stretch.
- mappedLength [out]
-
Type: UINT32*
Length of text mapped to the mapped font. This will always be less than or equal to the text length and greater than zero (if the text length is non-zero) so the caller advances at least one character.
- mappedFont [out]
-
Type: IDWriteFont**
The font that should be used to render the first mappedLength characters of the text. If it returns NULL, that means that no font can render the text, and mappedLength is the number of characters to skip (rendered with a missing glyph).
- scale [out]
-
Type: FLOAT*
Scale factor to multiply the em size of the returned font by.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
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Minimum supported client |
Windows 8.1 [desktop apps only] |
|---|---|
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Minimum supported server |
Windows Server 2012 R2 [desktop apps only] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Library |
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DLL |
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See also