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ID2D1DeviceContext1::CreateFilledGeometryRealization method

Creates a device-dependent representation of the fill of the geometry that can be subsequently rendered.

Syntax


HRESULT CreateFilledGeometryRealization(
  [in] ID2D1Geometry            *geometry,
       FLOAT                    flatteningTolerance,
       ID2D1GeometryRealization **geometryRealization
);

Parameters

geometry [in]

Type: ID2D1Geometry*

The geometry to realize.

flatteningTolerance

Type: FLOAT

The flattening tolerance to use when converting Beziers to line segments. This parameter shares the same units as the coordinates of the geometry.

geometryRealization

Type: ID2D1GeometryRealization**

When this method returns, contains the address of a pointer to a new geometry realization object.

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULTDescription
S_OKNo error occurred.
E_OUTOFMEMORYDirect2D could not allocate sufficient memory to complete the call.
E_INVALIDARGAn invalid value was passed to the method.

 

Remarks

This method is used in conjunction with ID2D1DeviceContext1::DrawGeometryRealization. The D2D1::ComputeFlatteningTolerance helper API may be used to determine the proper flattening tolerance.

If the provided stroke style specifies a stroke transform type other than D2D1_STROKE_TRANSFORM_TYPE_NORMAL, then the stroke will be realized assuming the identity transform and a DPI of 96.

Requirements

Minimum supported client

Windows 8.1 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1_2.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1DeviceContext1

 

 

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