D3D11_TILE_SHAPE structure
Describes the shape of a tile by specifying its dimensions.
Syntax
typedef struct D3D11_TILE_SHAPE { UINT WidthInTexels; UINT HeightInTexels; UINT DepthInTexels; } D3D11_TILE_SHAPE;
Members
- WidthInTexels
-
Type: UINT
-
The width in texels of the tile.
- HeightInTexels
-
Type: UINT
-
The height in texels of the tile.
- DepthInTexels
-
Type: UINT
-
The depth in texels of the tile.
Remarks
Texels are equivalent to pixels. For untyped buffer resources, a texel is just a byte. For multisample antialiasing (MSAA) surfaces, the numbers are still in terms of pixels/texels. The values here are independent of the surface dimensions. Even if the surface is smaller than what would fit in a tile, the full tile dimensions are reported here.
Requirements
|
Minimum supported client |
Windows 8.1 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 R2 [desktop apps | Windows Store apps] |
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Header |
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See also