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D3D11_TILE_SHAPE structure

Describes the shape of a tile by specifying its dimensions.

Syntax


typedef struct D3D11_TILE_SHAPE {
  UINT WidthInTexels;
  UINT HeightInTexels;
  UINT DepthInTexels;
} D3D11_TILE_SHAPE;

Members

WidthInTexels

Type: UINT

The width in texels of the tile.

HeightInTexels

Type: UINT

The height in texels of the tile.

DepthInTexels

Type: UINT

The depth in texels of the tile.

Remarks

Texels are equivalent to pixels. For untyped buffer resources, a texel is just a byte. For multisample antialiasing (MSAA) surfaces, the numbers are still in terms of pixels/texels. The values here are independent of the surface dimensions. Even if the surface is smaller than what would fit in a tile, the full tile dimensions are reported here.

Requirements

Minimum supported client

Windows 8.1 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 R2 [desktop apps | Windows Store apps]

Header

D3D11_2.h

See also

Resource Structures

 

 

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