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D3D11_TILE_RANGE_FLAG enumeration
Specifies a range of tile mappings to use with ID3D11DeviceContext2::UpdateTiles.
Syntax
typedef enum D3D11_TILE_RANGE_FLAG { D3D11_TILE_RANGE_NULL = 0x1, D3D11_TILE_RANGE_SKIP = 0x2, D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4 } D3D11_TILE_RANGE_FLAG;
Constants
- D3D11_TILE_RANGE_NULL
-
The tile range is NULL.
- D3D11_TILE_RANGE_SKIP
-
Skip the tile range.
- D3D11_TILE_RANGE_REUSE_SINGLE_TILE
-
Reuse a single tile in the tile range.
Requirements
|
Minimum supported client |
Windows 8.1 [desktop apps only] |
|---|---|
|
Minimum supported server |
Windows Server 2012 R2 [desktop apps only] |
|
Header |
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See also
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