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D3D11_TILE_RANGE_FLAG enumeration

Specifies a range of tile mappings to use with ID3D11DeviceContext2::UpdateTiles.

Syntax


typedef enum D3D11_TILE_RANGE_FLAG { 
  D3D11_TILE_RANGE_NULL               = 0x1,
  D3D11_TILE_RANGE_SKIP               = 0x2,
  D3D11_TILE_RANGE_REUSE_SINGLE_TILE  = 0x4
} D3D11_TILE_RANGE_FLAG;

Constants

D3D11_TILE_RANGE_NULL

The tile range is NULL.

D3D11_TILE_RANGE_SKIP

Skip the tile range.

D3D11_TILE_RANGE_REUSE_SINGLE_TILE

Reuse a single tile in the tile range.

Requirements

Minimum supported client

Windows 8.1 [desktop apps only]

Minimum supported server

Windows Server 2012 R2 [desktop apps only]

Header

D3d11_2.h

See also

Resource Enumerations
ID3D11DeviceContext2::UpdateTiles

 

 

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