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D3D11_TILE_MAPPING_FLAG enumeration

Identifies how to perform a tile-mapping operation.

Syntax


typedef enum D3D11_TILE_MAPPING_FLAG { 
  D3D11_TILE_MAPPING_NO_OVERWRITE  = 0x1
} D3D11_TILE_MAPPING_FLAG;

Constants

D3D11_TILE_MAPPING_NO_OVERWRITE

Indicates that no overwriting of tiles occurs in the tile-mapping operation.

Requirements

Minimum supported client

Windows 8.1 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 R2 [desktop apps | Windows Store apps]

Header

D3D11_2.h

See also

Resource Enumerations

 

 

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