D3D11_TILE_COPY_FLAG enumeration
Identifies how to copy a tile.
Syntax
typedef enum D3D11_TILE_COPY_FLAG { D3D11_TILE_COPY_NO_OVERWRITE = 0x1, D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 } D3D11_TILE_COPY_FLAG;
Constants
- D3D11_TILE_COPY_NO_OVERWRITE
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Indicates that the GPU isn't currently referencing any of the portions of destination memory being written.
- D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE
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Indicates that the ID3D11DeviceContext2::CopyTiles operation involves copying a linear buffer to a swizzled tiled resource. This means to copy tile data from the specified buffer location, reading tiles sequentially, to the specified tile region (in x,y,z order if the region is a box), swizzling to optimal hardware memory layout as needed. In this ID3D11DeviceContext2::CopyTiles call, you specify the source data with the pBuffer parameter and the destination with the pTiledResource parameter.
- D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER
-
Indicates that the ID3D11DeviceContext2::CopyTiles operation involves copying a swizzled tiled resource to a linear buffer. This means to copy tile data from the tile region, reading tiles sequentially (in x,y,z order if the region is a box), to the specified buffer location, deswizzling to linear memory layout as needed. In this ID3D11DeviceContext2::CopyTiles call, you specify the source data with the pTiledResource parameter and the destination with the pBuffer parameter.
Requirements
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Minimum supported client |
Windows 8.1 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 R2 [desktop apps | Windows Store apps] |
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Header |
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See also