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D3D11_TILED_RESOURCE_COORDINATE structure

Describes the coordinates of a tiled resource.

Syntax


typedef struct D3D11_TILED_RESOURCE_COORDINATE {
  UINT X;
  UINT Y;
  UINT Z;
  UINT Subresource;
} D3D11_TILED_RESOURCE_COORDINATE;

Members

X

Type: UINT

The x position of a tiled resource. Used for buffer and 1D, 2D, and 3D textures.

Y

Type: UINT

The y position of a tiled resource. Used for 2D and 3D textures.

Z

Type: UINT

The z position of a tiled resource. Used for 3D textures.

Subresource

Type: UINT

A subresource index value into mipmaps and arrays. Used for 1D, 2D, and 3D textures.

For mipmaps that use nonstandard tiling, or are packed, or both use nonstandard tiling and are packed, any subresource value that indicates any of the packed mipmaps all refer to the same tile.

Requirements

Minimum supported client

Windows 8.1 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 R2 [desktop apps | Windows Store apps]

Header

D3D11_2.h

See also

Resource Structures

 

 

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