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D3D11_FEATURE_DATA_MARKER_SUPPORT structure

Note  This structure is supported by the Direct3D 11.2 runtime, which is available on Windows 8.1 and later operating systems.

Describes whether a GPU profiling technique is supported.

Syntax


typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT {
  BOOL Profile;
} D3D11_FEATURE_DATA_MARKER_SUPPORT;

Members

Profile

Specifies whether the hardware and driver support a GPU profiling technique that can be used with development tools. The runtime sets this member to TRUE if the hardware and driver support data marking.

Remarks

If the Direct3D API is the Direct3D 11.2 runtime and can support 11.2 features, ID3D11Device::CheckFeatureSupport for D3D11_FEATURE_MARKER_SUPPORT will return a SUCCESS code when valid parameters are passed. The Profile member of D3D11_FEATURE_DATA_MARKER_SUPPORT will be set to TRUE or FALSE.

Requirements

Minimum supported client

Windows 8.1 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 R2 [desktop apps | Windows Store apps]

Header

D3D11.h

See also

D3D11_FEATURE

 

 

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