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D2D1_RENDERING_PRIORITY enumeration

The rendering priority affects the extent to which Direct2D will throttle its rendering workload.

Syntax


typedef enum _D2D1_RENDERING_PRIORITY { 
  D2D1_RENDERING_PRIORITY_NORMAL  = 0,
  D2D1_RENDERING_PRIORITY_LOW     = 1
} D2D1_RENDERING_PRIORITY;

Constants

D2D1_RENDERING_PRIORITY_NORMAL

No change in rendering workload priority.

D2D1_RENDERING_PRIORITY_LOW

The device and its associated device contexts are given a lower priority than others.

Requirements

Minimum supported client

Windows 8.1 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2D1_2.h

 

 

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