CreateAudioRenderEffectsManager(String, AudioRenderCategory, AudioProcessing) | createAudioRenderEffectsManager(String, AudioRenderCategory, AudioProcessing) method

AudioEffectsManager.CreateAudioRenderEffectsManager(String, AudioRenderCategory, AudioProcessing) | createAudioRenderEffectsManager(String, AudioRenderCategory, AudioProcessing) method

Creates a AudioRenderEffectsManager object for the specified device for a specific media category.

Syntax


public static AudioRenderEffectsManager CreateAudioRenderEffectsManager(
  string deviceId, 
  AudioRenderCategory category, 
  AudioProcessing mode
)

Parameters

deviceId

Type: String [JavaScript] | System.String [.NET] | Platform::String [C++]

The device id.

category

Type: AudioRenderCategory

The audio render category.

mode

Type: AudioProcessing

The audio precessing mode.

Return value

Type: AudioRenderEffectsManager

The new audio render effects manager.

Requirements (Windows 10 device family)

Device family

Universal, introduced version 10.0.10240.0

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.Media.Effects
Windows::Media::Effects [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

Requirements (Windows 8.x and Windows Phone 8.x)

Minimum supported client

Windows 8.1

Minimum supported server

Windows Server 2012 R2

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Namespace

Windows.Media.Effects
Windows::Media::Effects [C++]

Metadata

Windows.winmd

See also

AudioEffectsManager
CreateAudioRenderEffectsManager(String, AudioRenderCategory)

 

 

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