ID2D1Geometry::ComputePointAtLength methods
Overload list
| Method | Description |
|---|---|
| ComputePointAtLength(FLOAT,D2D1_MATRIX_3X2_F&,D2D1_POINT_2F*,D2D1_POINT_2F*) |
Calculates the point and tangent vector at the specified distance along the geometry after it has been transformed by the specified matrix and flattened using the default tolerance. |
| ComputePointAtLength(FLOAT,D2D1_MATRIX_3X2_F*,D2D1_POINT_2F*,D2D1_POINT_2F*) |
Calculates the point and tangent vector at the specified distance along the geometry after it has been transformed by the specified matrix and flattened using the default tolerance. |
| ComputePointAtLength(FLOAT,D2D1_MATRIX_3X2_F&,FLOAT,D2D1_POINT_2F*,D2D1_POINT_2F*) |
Calculates the point and tangent vector at the specified distance along the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance. |
| ComputePointAtLength(FLOAT,D2D1_MATRIX_3X2_F*,FLOAT,D2D1_POINT_2F*,D2D1_POINT_2F*) |
Calculates the point and tangent vector at the specified distance along the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance. |
Examples
The following code example shows how to use ComputePointAtLength to calculate the point and tangent vector at the specified distance along the geometry.
D2D1_POINT_2F point; D2D1_POINT_2F tangent;
// Ask the geometry to give us the point that corresponds with the // length at the current time. hr = m_pPathGeometry->ComputePointAtLength( length, NULL, &point, &tangent);
Requirements
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Library |
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DLL |
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See also