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ID2D1GeometrySink::AddBezier methods

Creates a cubic Bezier curve between the current point and the specified end point and adds it to the geometry sink.

Overload list

MethodDescription
AddBezier(D2D1_BEZIER_SEGMENT&)

Creates a cubic Bezier curve between the current point and the specified end point.

AddBezier(D2D1_BEZIER_SEGMENT*)

Creates a cubic Bezier curve between the current point and the specified endpoint.

Examples

The following example creates an ID2D1PathGeometry, retrieves a sink, and uses it to define an hourglass shape. For the complete example, see How to Draw and Fill a Complex Shape.


ID2D1GeometrySink *pSink = NULL;




// Create a path geometry.
if (SUCCEEDED(hr))
{
    hr = m_pD2DFactory->CreatePathGeometry(&m_pPathGeometry);

    if (SUCCEEDED(hr))
    {
        // Write to the path geometry using the geometry sink.
        hr = m_pPathGeometry->Open(&pSink);

        if (SUCCEEDED(hr))
        {
            pSink->BeginFigure(
                D2D1::Point2F(0, 0),
                D2D1_FIGURE_BEGIN_FILLED
                );

            pSink->AddLine(D2D1::Point2F(200, 0));

            pSink->AddBezier(
                D2D1::BezierSegment(
                    D2D1::Point2F(150, 50),
                    D2D1::Point2F(150, 150),
                    D2D1::Point2F(200, 200))
                );

            pSink->AddLine(D2D1::Point2F(0, 200));

            pSink->AddBezier(
                D2D1::BezierSegment(
                    D2D1::Point2F(50, 150),
                    D2D1::Point2F(50, 50),
                    D2D1::Point2F(0, 0))
                );

            pSink->EndFigure(D2D1_FIGURE_END_CLOSED);

            hr = pSink->Close();
        }
        SafeRelease(&pSink);
    }
}


Requirements

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1GeometrySink

 

 

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