
D3DReflect function
Gets a pointer to a reflection interface.
Syntax
HRESULT WINAPI D3DReflect( in LPCVOID pSrcData, in SIZE_T SrcDataSize, in REFIID pInterface, out void ppReflector );
Parameters
- pSrcData [in]
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Type: LPCVOID
A pointer to source data as compiled HLSL code.
- SrcDataSize [in]
-
Type: SIZE_T
Length of pSrcData.
- pInterface [in]
-
Type: REFIID
The reference GUID of the COM interface to use. For example, IID_ID3D11ShaderReflection.
- ppReflector [out]
-
Type: void**
A pointer to a reflection interface.
Return value
Type: HRESULT
Returns one of the Direct3D 11 return codes.
Remarks
Shader code contains metadata that can be inspected using the reflection APIs.
The following code illustrates retrieving a ID3D11ShaderReflection Interface from a shader.
pd3dDevice->CreatePixelShader( pPixelShaderBuffer->GetBufferPointer(),
pPixelShaderBuffer->GetBufferSize(), g_pPSClassLinkage, &g_pPixelShader );
ID3D11ShaderReflection* pReflector = NULL;
D3DReflect( pPixelShaderBuffer->GetBufferPointer(), pPixelShaderBuffer->GetBufferSize(),
IID_ID3D11ShaderReflection, (void**) &pReflector);
Requirements
Header |
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Library |
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DLL |
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See also