The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.
D3DGetOutputSignatureBlob function
Note D3DGetOutputSignatureBlob may be altered or unavailable for releases after Windows 8.1. Instead use D3DGetBlobPart with the D3D_BLOB_OUTPUT_SIGNATURE_BLOB value.
Gets the output signature from a compilation result.
Syntax
HRESULT WINAPI D3DGetOutputSignatureBlob( in LPCVOID pSrcData, in SIZE_T SrcDataSize, out ID3DBlob ppSignatureBlob );
Parameters
- pSrcData [in]
-
Type: LPCVOID
A pointer to source data as compiled HLSL code.
- SrcDataSize [in]
-
Type: SIZE_T
Length of pSrcData.
- ppSignatureBlob [out]
-
Type: ID3DBlob**
A pointer to a buffer that receives the ID3DBlob interface that contains a compiled shader.
Return value
Type: HRESULT
Returns one of the Direct3D 11 return codes.
Requirements
|
Header |
|
|---|---|
|
Library |
|
|
DLL |
|
See also
Show: