Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID2D1RenderTarget::DrawGlyphRun method

Draws the specified glyphs.

Syntax


virtual void DrawGlyphRun(
             D2D1_POINT_2F         baselineOrigin,
  [inconst DWRITE_GLYPH_RUN      *glyphRun,
  [in]       ID2D1Brush            *foregroundBrush,
             DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL
) = 0;

Parameters

baselineOrigin

Type: D2D1_POINT_2F

The origin, in device-independent pixels, of the glyphs' baseline.

glyphRun [in]

Type: const DWRITE_GLYPH_RUN*

The glyphs to render.

foregroundBrush [in]

Type: ID2D1Brush*

The brush used to paint the specified glyphs.

measuringMode

Type: DWRITE_MEASURING_MODE

A value that indicates how glyph metrics are used to measure text when it is formatted. The default value is DWRITE_MEASURING_MODE_NATURAL.

Return value

This method does not return a value.

Remarks

This method doesn't return an error code if it fails. To determine whether a drawing operation (such as DrawGlyphRun) failed, check the result returned by the ID2D1RenderTarget::EndDraw or ID2D1RenderTarget::Flush methods.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1RenderTarget

 

 

Show:
© 2016 Microsoft