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ID2D1RenderTarget::DrawGeometry method

Draws the outline of the specified geometry using the specified stroke style.

Syntax


virtual void DrawGeometry(
  [in]           ID2D1Geometry    *geometry,
  [in]           ID2D1Brush       *brush,
                 FLOAT            strokeWidth = 1.0f,
  [in, optional] ID2D1StrokeStyle *strokeStyle = NULL
) = 0;

Parameters

geometry [in]

Type: ID2D1Geometry*

The geometry to draw.

brush [in]

Type: ID2D1Brush*

The brush used to paint the geometry's stroke.

strokeWidth

Type: FLOAT

The width of the stroke, in device-independent pixels. The value must be greater than or equal to 0.0f. If this parameter isn't specified, it defaults to 1.0f. The stroke is centered on the line.

strokeStyle [in, optional]

Type: ID2D1StrokeStyle*

The style of stroke to apply to the geometry's outline, or NULL to paint a solid stroke.

Return value

This method does not return a value.

Remarks

This method doesn't return an error code if it fails. To determine whether a drawing operation (such as DrawGeometry) failed, check the result returned by the ID2D1RenderTarget::EndDraw or ID2D1RenderTarget::Flush methods.

Examples

For an example, see How to Draw and Fill a Complex Shape.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1RenderTarget
Geometries
Geometries Overview

 

 

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