ID2D1RenderTarget::CreateMesh method
Create a mesh that uses triangles to describe a shape.
Syntax
virtual HRESULT CreateMesh(
[out] ID2D1Mesh **mesh
) = 0;
Parameters
- mesh [out]
-
Type: ID2D1Mesh**
When this method returns, contains a pointer to a pointer to the new mesh.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
To populate a mesh, use its Open method to obtain an ID2D1TessellationSink. To draw the mesh, use the render target's FillMesh method.
Requirements
|
Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
|
Header |
|
|
Library |
|
|
DLL |
|
See also