ID2D1RenderTarget::CreateBitmap method
Creates a Direct2D bitmap from a pointer to in-memory source data.
Syntax
virtual HRESULT CreateBitmap( D2D1_SIZE_U size, [in, optional] void *srcData, UINT32 pitch, [in] const D2D1_BITMAP_PROPERTIES *bitmapProperties, [out] ID2D1Bitmap **bitmap ) = 0;
Parameters
- size
-
Type: D2D1_SIZE_U
The dimension of the bitmap to create in pixels.
- srcData [in, optional]
-
Type: void*
A pointer to the memory location of the image data, or NULL to create an uninitialized bitmap.
- pitch
-
Type: UINT32
The byte count of each scanline, which is equal to (the image width in pixels × the number of bytes per pixel) + memory padding. If srcData is NULL, this value is ignored. (Note that pitch is also sometimes called stride.)
- bitmapProperties [in]
-
Type: const D2D1_BITMAP_PROPERTIES*
The pixel format and dots per inch (DPI) of the bitmap to create.
- bitmap [out]
-
Type: ID2D1Bitmap**
When this method returns, contains a pointer to a pointer to the new bitmap. This parameter is passed uninitialized.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
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Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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DLL |
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See also