IUIAnimationManager::FinishAllStoryboards method
Finishes all active storyboards within the specified time interval.
Syntax
HRESULT FinishAllStoryboards(
[in] UI_ANIMATION_SECONDS completionDeadline
);
Parameters
- completionDeadline [in]
-
The maximum time interval during which all storyboards must be finished.
Return value
If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. See Windows Animation Error Codes for a list of error codes.
Remarks
Calling FinishAllStoryboards ensures that all active storyboards finish within the specified completion deadline. If a storyboard is scheduled to play past the deadline, it is compressed. A storyboard is considered active if its status is UI_ANIMATION_STORYBOARD_PLAYING or UI_ANIMATION_STORYBOARD_SCHEDULED.
Requirements
|
Minimum supported client |
Windows 7, Windows Vista and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
None supported |
|
Header |
|
|
IDL |
|
|
DLL |
|
See also
- IUIAnimationManager
- IUIAnimationStoryboard::Finish
- IUIAnimationStoryboard::GetStatus
- UI_ANIMATION_STORYBOARD_STATUS