IDWriteTextRenderer::DrawStrikethrough method
IDWriteTextLayout::Draw calls this function to instruct the client to draw a strikethrough.
Syntax
virtual HRESULT DrawStrikethrough( void * clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, [in] const DWRITE_STRIKETHROUGH * strikethrough, IUnknown * clientDrawingEffect ) = 0;
Parameters
- clientDrawingContext
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Type: void*
The application-defined drawing context passed to IDWriteTextLayout::Draw.
- baselineOriginX
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Type: FLOAT
The pixel location (X-coordinate) at the baseline origin of the run where strikethrough applies.
- baselineOriginY
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Type: FLOAT
The pixel location (Y-coordinate) at the baseline origin of the run where strikethrough applies.
- strikethrough [in]
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Type: const DWRITE_STRIKETHROUGH*
Pointer to a structure containing strikethrough logical information.
- clientDrawingEffect
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Type: IUnknown*
Application-defined effect to apply to the strikethrough. Usually this argument represents effects such as the foreground brush filling the interior of a line.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
A single strikethrough can be broken into multiple calls, depending on how the formatting changes attributes. Strikethrough is not averaged across font sizes/styles changes. To get an appropriate starting pixel position, add strikethrough::offset to the baseline. Like underlines, the x coordinate will always be passed as the left side, regardless of text directionality.
Requirements
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Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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DLL |
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See also