Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

IDWriteGdiInterop::CreateBitmapRenderTarget method

Creates an object that encapsulates a bitmap and memory DC (device context) which can be used for rendering glyphs.

Syntax


virtual HRESULT CreateBitmapRenderTarget(
  [in, optional] HDC                        hdc,
                 UINT32                     width,
                 UINT32                     height,
  [out]          IDWriteBitmapRenderTarget ** renderTarget
) = 0;

Parameters

hdc [in, optional]

Type: HDC

A handle to the optional device context used to create a compatible memory DC (device context).

width

Type: UINT32

The width of the bitmap render target.

height

Type: UINT32

The height of the bitmap render target.

renderTarget [out]

Type: IDWriteBitmapRenderTarget**

When this method returns, contains an address of a pointer to the newly created IDWriteBitmapRenderTarget object.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

Dwrite.h

Library

Dwrite.lib

DLL

Dwrite.dll

See also

IDWriteGdiInterop

 

 

Show:
© 2017 Microsoft