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IDWriteGdiInterop::CreateBitmapRenderTarget method

Creates an object that encapsulates a bitmap and memory DC (device context) which can be used for rendering glyphs.

Syntax


virtual HRESULT CreateBitmapRenderTarget(
  [in, optional] HDC                        hdc,
                 UINT32                     width,
                 UINT32                     height,
  [out]          IDWriteBitmapRenderTarget ** renderTarget
) = 0;

Parameters

hdc [in, optional]

Type: HDC

A handle to the optional device context used to create a compatible memory DC (device context).

width

Type: UINT32

The width of the bitmap render target.

height

Type: UINT32

The height of the bitmap render target.

renderTarget [out]

Type: IDWriteBitmapRenderTarget**

When this method returns, contains an address of a pointer to the newly created IDWriteBitmapRenderTarget object.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

Dwrite.h

Library

Dwrite.lib

DLL

Dwrite.dll

See also

IDWriteGdiInterop

 

 

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