D2D1_RENDER_TARGET_USAGE enumeration
Describes how a render target is remoted and whether it should be GDI-compatible. This enumeration allows a bitwise combination of its member values.
Syntax
typedef enum { D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000, D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001, D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002 } D2D1_RENDER_TARGET_USAGE;
Constants
- D2D1_RENDER_TARGET_USAGE_NONE
-
The render target attempts to use Direct3D command-stream remoting and uses bitmap remoting if stream remoting fails. The render target is not GDI-compatible.
- D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING
-
The render target renders content locally and sends it to the terminal services client as a bitmap.
- D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE
-
The render target can be used efficiently with GDI.
Requirements
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Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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See also