D2D1_PRESENT_OPTIONS enumeration
Describes how a render target behaves when it presents its content. This enumeration allows a bitwise combination of its member values.
Syntax
typedef enum { D2D1_PRESENT_OPTIONS_NONE = 0x00000000, D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001, D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002 } D2D1_PRESENT_OPTIONS;
Constants
- D2D1_PRESENT_OPTIONS_NONE
-
The render target waits until the display refreshes to present and discards the frame upon presenting.
- D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS
-
The render target does not discard the frame upon presenting.
- D2D1_PRESENT_OPTIONS_IMMEDIATELY
-
The render target does not wait until the display refreshes to present.
Requirements
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Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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