D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES structure
Contains the starting point and endpoint of the gradient axis for an ID2D1LinearGradientBrush.
Syntax
struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES {
D2D1_POINT_2F startPoint;
D2D1_POINT_2F endPoint;
};
Members
- startPoint
-
Type: D2D1_POINT_2F
-
In the brush's coordinate space, the starting point of the gradient axis.
- endPoint
-
Type: D2D1_POINT_2F
-
In the brush's coordinate space, the endpoint of the gradient axis.
Remarks
Use this method when creating new ID2D1LinearGradientBrush objects with the CreateLinearGradientBrush method. For convenience, Direct2D provides the D2D1::LinearGradientBrushProperties helper function for creating new D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES structures.
The following illustration shows how a linear gradient changes as you change its start and end points. For the first gradient, the start point is set to (0,0) and the end point to (150, 50); this creates a diagonal gradient that starts at the upper-left corner and extends to the lower-right corner of the area being painted. When you set the start point to (0, 25) and the end point to (150, 25), a horizontal gradient is created. Similarly, setting the start point to (75, 0) and the end point to (75, 50) creates a vertical gradient. Setting the start point to (0, 50) and the end point to (150, 0) creates a diagonal gradient that starts at the lower-left corner and extends to the upper-right corner of the area being painted.

Examples
The following example uses the CreateLinearGradientBrush method to create an ID2D1LinearGradientBrush (m_pLinearGradientBrush). It uses the D2D1::LinearGradientBrushProperties helper method to create a D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES structure that contains a start point of (0, 0) and and end point of (150, 150) and passes it to the CreateLinearGradientBrush method.
// The line that determines the direction of the gradient starts at // the upper-left corner of the square and ends at the lower-right corner. if (SUCCEEDED(hr)) { hr = m_pRenderTarget->CreateLinearGradientBrush( D2D1::LinearGradientBrushProperties( D2D1::Point2F(0, 0), D2D1::Point2F(150, 150)), pGradientStops, &m_pLinearGradientBrush ); }
For more information about creating and using linear gradient brushes, see the How to Create a Linear Gradient Brush topic and the Brushes Overview.
Requirements
|
Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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See also