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D2D1MakeSkewMatrix function

Creates a skew transformation that has the specified x-axis angle, y-axis angle, and center point.

Syntax


void WINAPI D2D1MakeSkewMatrix(
  _In_  FLOAT             angleX,
  _In_  FLOAT             angleY,
  _In_  D2D1_POINT_2F     center,
  _Out_ D2D1_MATRIX_3X2_F *matrix
);

Parameters

angleX [in]

Type: FLOAT

The x-axis skew angle, which is measured in degrees counterclockwise from the y-axis.

angleY [in]

Type: FLOAT

The y-axis skew angle, which is measured in degrees counterclockwise from the x-axis.

center [in]

Type: D2D1_POINT_2F

The center point of the skew operation.

matrix [out]

Type: D2D1_MATRIX_3X2_F*

When this method returns, contains the rotation transformation. You must allocate storate for this parameter.

Return value

This function does not return a value.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

Library

D2d1.lib

DLL

D2d1.dll

 

 

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