Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID2D1RenderTarget::GetTags method

Gets the label for subsequent drawing operations.

Syntax


virtual void GetTags(
  [out, optional] D2D1_TAG *tag1 = NULL,
  [out, optional] D2D1_TAG *tag2 = NULL
) const = 0;

Parameters

tag1 [out, optional]

Type: D2D1_TAG*

When this method returns, contains the first label for subsequent drawing operations. This parameter is passed uninitialized. If NULL is specified, no value is retrieved for this parameter.

tag2 [out, optional]

Type: D2D1_TAG*

When this method returns, contains the second label for subsequent drawing operations. This parameter is passed uninitialized. If NULL is specified, no value is retrieved for this parameter.

Return value

This method does not return a value.

Remarks

If the same address is passed for both parameters, both parameters receive the value of the second tag.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1RenderTarget

 

 

Show:
© 2017 Microsoft