IDWriteTextLayout::Draw method
Draws text using the specified client drawing context.
Syntax
virtual HRESULT Draw( void * clientDrawingContext, IDWriteTextRenderer * renderer, FLOAT originX, FLOAT originY ) = 0;
Parameters
- clientDrawingContext
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Type: void*
An application-defined drawing context.
- renderer
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Type: IDWriteTextRenderer*
Pointer to the set of callback functions used to draw parts of a text string.
- originX
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Type: FLOAT
The x-coordinate of the layout's left side.
- originY
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Type: FLOAT
The y-coordinate of the layout's top side.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
To draw text with this method, a textLayout object needs to be created by the application using IDWriteFactory::CreateTextLayout.
After the textLayout object is obtained, the application calls the IDWriteTextLayout::Draw method to draw the text, decorations, and inline objects. The actual drawing is done through the callback interface passed in as the textRenderer argument; there, the corresponding DrawGlyphRun API is called.
If you set a vertical text reading direction on IDWriteTextLayout via SetReadingDirection with DWRITE_READING_DIRECTION_TOP_TO_BOTTOM (or bottom to top), then you must pass an interface that implements IDWriteTextRenderer1. Otherwise you get the error DWRITE_E_TEXTRENDERERINCOMPATIBLE because the original IDWriteTextRenderer interface only supported horizontal text.
Requirements
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Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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DLL |
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See also