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CalculateLevelOfDetailUnclamped (DirectX HLSL Texture Object)

Calculates the LOD without clamping the result.

ret Object.CalculateLevelOfDetailUnclamped( sampler_state S, float x );

 

This function works identically to CalculateLevelOfDetail (DirectX HLSL Texture Object), except that there is no clamping on the calculated LOD.

Related topics

Texture-Object

 

 

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