ID3D10ShaderResourceView1 interface
A shader-resource-view interface specifies the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, a texture or a sampler.
Members
The ID3D10ShaderResourceView1 interface inherits from ID3D10ShaderResourceView. ID3D10ShaderResourceView1 also has these types of members:
Methods
The ID3D10ShaderResourceView1 interface has these methods.
| Method | Description |
|---|---|
| GetDesc1 |
Get the shader resource view's description. |
Remarks
To create a shader-resource view, call ID3D10Device1::CreateShaderResourceView1.
A shader-resource view is required when binding a resource to a shader stage; the binding occurs by calling ID3D10Device::GSSetShaderResources, ID3D10Device::VSSetShaderResources or ID3D10Device::PSSetShaderResources.
This method requires Windows Vista Service Pack 1.
Requirements
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See also