Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID3D10ShaderResourceView1 interface

A shader-resource-view interface specifies the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, a texture or a sampler.

Members

The ID3D10ShaderResourceView1 interface inherits from ID3D10ShaderResourceView. ID3D10ShaderResourceView1 also has these types of members:

Methods

The ID3D10ShaderResourceView1 interface has these methods.

MethodDescription
GetDesc1

Get the shader resource view's description.

 

Remarks

To create a shader-resource view, call ID3D10Device1::CreateShaderResourceView1.

A shader-resource view is required when binding a resource to a shader stage; the binding occurs by calling ID3D10Device::GSSetShaderResources, ID3D10Device::VSSetShaderResources or ID3D10Device::PSSetShaderResources.

This method requires Windows Vista Service Pack 1.

Requirements

Header

D3D10Shader.h

Library

D3D10.lib

See also

ID3D10ShaderResourceView
Resource Interfaces

 

 

Show:
© 2017 Microsoft