D3D10_TEXCUBE_ARRAY_SRV1 structure
Specifies the subresource(s) from an array of cube textures to use in a shader-resource view.
Syntax
typedef struct D3D10_TEXCUBE_ARRAY_SRV1 { UINT MostDetailedMip; UINT MipLevels; UINT First2DArrayFace; UINT NumCubes; } D3D10_TEXCUBE_ARRAY_SRV1;
Members
- MostDetailedMip
-
Type: UINT
-
Index of the most detailed mipmap level to use; this number is between 0 and MipLevels.
- MipLevels
-
Type: UINT
-
Number of mipmap levels to use.
- First2DArrayFace
-
Type: UINT
-
Index of the first 2D texture to use.
- NumCubes
-
Type: UINT
-
Number of cube textures in the array.
Remarks
This structure is one member of a shader-resource-view description (see D3D10_SHADER_RESOURCE_VIEW_DESC1).
This structure requires Windows Vista Service Pack 1.
Requirements
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See also