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Samples a 2D texture.

ret tex2D(s, t)





[in] The sampler state.


[in] The texture coordinate.


Return Value

The value of the texture data.

Type Description

NameIn/Out Template Type Component Type Size
sinobject sampler2D 1
tinvector float 2
retoutvector float 4


Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 4 yes (pixel shader only), but you must use the legacy compile option when compiling.
Shader Model 3 (DirectX HLSL) yes (pixel shader only)
Shader Model 2 (DirectX HLSL) yes (pixel shader only)
Shader Model 1 (DirectX HLSL) yes (pixel shader only)


See also

Intrinsic Functions (DirectX HLSL)



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