RestartStrip (DirectX HLSL Stream-Output Object)
Ends the current primitive strip and starts a new strip. If the current strip does not have enough vertices emitted to fill the primitive topology, the incomplete primitive at the end will be discarded.
| RestartStrip(); |
Parameters
| Item | Description |
|---|---|
Return Value
None
Remarks
A strip cut causes the current strip to end, and a new strip to start. A strip cut can be done by explicitly calling this method, or just by rendering up to the maximum index value (–1, which is 0xffffffff for 32-bit indices or 0xffff for 16-bit indices). Each instance of an indexed-instanced draw generates a strip cut automatically. This is true even if the topology is not a triangle strip.
The output is always assumed to be a triangle strip. To make the output a triangle list, you must call RestartStrip between each triangle. Triangle fans are unsupported.
Minimum Shader Model
This function is supported in the following shader models.
| Shader Model | Supported |
|---|---|
| Shader Model 4 | yes |
| Shader Model 3 (DirectX HLSL) | no |
| Shader Model 2 (DirectX HLSL) | no |
| Shader Model 1 (DirectX HLSL) | no |
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