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ID3DX10Sprite::SetProjectionTransform method

Set the projection matrix for all sprites.

Syntax


HRESULT SetProjectionTransform(
  [in] D3DXMATRIX *pProjectionTransform
);

Parameters

pProjectionTransform [in]

Type: D3DXMATRIX*

The projection matrix to be used on all sprites.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Requirements

Header

D3DX10.h

Library

D3DX10.lib

See also

ID3DX10Sprite
D3DX Interfaces

 

 

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