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ID3DX10Sprite::Flush method

Force all batched sprites to be submitted to the device. Device states remain as they were after the last call to ID3DX10Sprite::Begin. The list of batched sprites is then cleared.

Syntax


HRESULT Flush();

Parameters

This method has no parameters.

Return value

Type: HRESULT

If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned: D3DERR_INVALIDCALL.

Requirements

Header

D3DX10.h

Library

D3DX10.lib

See also

ID3DX10Sprite
D3DX Interfaces

 

 

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