D3D10_PRIMITIVE_TOPOLOGY enumeration
How the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive types determine how the vertex data is rendered on screen.
Syntax
typedef enum D3D10_PRIMITIVE_TOPOLOGY { D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13 } D3D10_PRIMITIVE_TOPOLOGY;
Constants
- D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED
-
The IA stage has not been initialized with a primitive topology. The IA stage will not function properly unless a primitive topology is defined.
- D3D10_PRIMITIVE_TOPOLOGY_POINTLIST
-
Interpret the vertex data as a list of points.
- D3D10_PRIMITIVE_TOPOLOGY_LINELIST
-
Interpret the vertex data as a list of lines.
- D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP
-
Interpret the vertex data as a line strip.
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST
-
Interpret the vertex data as a list of triangles.
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
-
Interpret the vertex data as a triangle strip.
- D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
-
Interpret the vertex data as list of lines with adjacency data.
- D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
-
Interpret the vertex data as line strip with adjacency data.
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
-
Interpret the vertex data as list of triangles with adjacency data.
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
-
Interpret the vertex data as triangle strip with adjacency data.
Remarks
The D3D10_PRIMITIVE_TOPOLOGY enumeration is type defined in the D3D10.h header file as a D3D_PRIMITIVE_TOPOLOGY enumeration, which is fully defined in the D3DCommon.h header file.
typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
Requirements
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Header |
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See also